I can has CUDA 6!


Dear Skanect users,

Version 1.6.1 is here!

You can now grab the latest Mac and Windows (32 & 64 bit) packages from the download page.

This is a maintenance release, built against the latest CUDA 6 toolkit (instead of the previous CUDA 5.5, in Skanect 1.6.0), which enables GPU Fusion support for the NVidia’s new Maxwell architecture.

You should definitely upgrade if you intend to run Skanect of one the graphics adapters below:

  • GeForce GTX 750 Ti
  • GeForce GTX 750
  • GeForce GTX 860M
  • GeForce GTX 850M
  • GeForce 840M
  • GeForce 830M

You will also need to upgrade your Nvidia drivers to the latest ones:

Happy 3D scanning!

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OpenNI lives!

OpenNI2 on GitHub

Openni.org did shut down today, but at Occipital, we promised to support OpenNI when we launched our Structure Sensor.

So we’ve created an online resource page to host OpenNI2 binaries, sources and documentation.

The current version works with the Structure Sensor and Skanect, and over time, we will also do our best to maintain compatibility with other existing, Skanect-supported sensors.

Since the project is open-source, any help is welcome. If you are a developer, feel free to get in touch or send pull requests if you would like to contribute.

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Skanect 1.6 is here!

We are very happy and proud to announce Skanect 1.6!

Skanect 1.6

This is a long-due release, that includes a lot of performance improvements, visual tweaks and bug fixes, along with brand new features, among which “Uplink” is probably the most important of them.

Uplink allows you to use the Structure Sensor in Skanect, wirelessly.

You can learn more about uplink by watching this video: http://youtu.be/RLQA6wTOYf8

And if you don’t know about the Structure Sensor yet, you should really check it out! It’s here: http://structure.io

Uplink is activated when you start Skanect on a computer that doesn’t have any sensor plugged into it. When this happens, your operating system may warn you about Skanect acting as a server. This is normal, and you simply need to allow Skanect to access the local network, and you won’t see the message again.

A comprehensive list of changes can be found here and you can download the updated binaries here.

We hope you will enjoy using Skanect as much as we enjoy making it!

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Break the Mould documentary

1 month, 4 venues, 400+ scans and 3D prints, 6,000,000+ files. This is what the 3Dify team achieved during the Brighton Digital Festival 2013.

3Dify built the 3D scanner using a rig of their own design, an Xbox360 and Skanect. The rig rotated around the person at various heights and was controlled using an Arduino and piloted using a retro 80′s joystick.

They made a nice documentary about their impressive work, see the video below!

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236 people scanned by Apparent Systems in Portland!

Apparent Systems Inc has been scanning a lot of people at a Mini Maker Faire in Portland. They have been nice enough to share their fantastic work in a video showing all the models, check it out:

YouTube Preview Image
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Structure is here!


We are incredibly excited to announce Structure, the first depth sensor for mobile devices!

Structure has been developed by Occipital, the company the Skanect team joined a few months ago, and since then we have been working hard to create software able to run directly on a tablet.

If you want to get involved and help us make this happen faster, we encourage you to back our Kickstarter project. You can get all the details about the new sensor at Structure.io.

For those who will still need a full featured scanning software, Skanect for desktop will continue its evolution, and we will soon add support to stream data directly from the tablet to a powerful computer running Skanect. This will greatly improve both mobility and usability and will enable coloring using the high quality color camera of the iPad.

Being able to scan on a mobile device marks a huge milestone on the road to putting 3D scanning into the hands of everyone and we hope this gets you excited as us :-)

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Awesome texture mapping tutorials by Crowtrees Studio

Here is a post shared by James Allan from Crowtrees Studio on the Skanect forum, showing how higher resolution textures can be obtained using Meshlab and Blender. There are 3 videos showing the process. Many thanks to him for sharing this! Read it on the forum.


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Skanect 1.5, now for Windows too

Windows users can now enjoy the same new features as the Mac version, check it out!

See our previous blog post related to the Mac release to get the full list of changes.

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Skanect for Mac is here!


We are very happy to announce the official release of Skanect 1.5 for Mac OS X Mountain Lion. This new version is optimized to run on recent models of Macbook Pro, Macbook Air, Mac Mini, and Mac Pro.

At this stage all sensors are supported, except Kinect for Windows.

It also includes a number of improvements which will soon be available for Windows too. Here is the full list:

  • Export UV texture-mapped models (OBJ and PLY formats).
  • VRML export (suitable to upload colored models to Shapeways).
  • New export parameters: scale (millimeters, meters or inches) and number of faces.
  • Improved user interface.
  • Performance improvement (about 15%) for machines without GPU.
  • Smoothing level parameter when creating watertight models.
  • Track loss detection is now optional.

It also includes several bug fixes, including STL export, more robust file management, and more predictable offline reconstruction.

Many thanks to the early adopters of the Mac beta for their feedback!

To download a copy of Skanect for OS X, click here.

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Skanect has a new home!

Dear Skanect users,

We are very excited to announce that ManCTL Inc., the company behind Skanect, has just been acquired by Occipital Inc, one of the world’s leading developers of computer vision-based mobile apps.

Founded in 2008, Occipital is the creator of RedLaser (acquired by eBay in 2010) and 360 Panorama, the world’s top selling mobile panorama app, downloaded 7 million times.

We will continue to actively develop Skanect within Occipital, and we strongly believe that our new environment will allow us to bring much better 3D scanning to more people on even more platforms. In fact, it already has.

For the time being, not much will change for you, Skanect will be supported as before, the license scheme is unchanged, and the software will continue being maintained and extended.

We would also like to seize the opportunity of this message to thank you all for the incredibly valuable feedback and support you have been giving us so far, which allowed Skanect to keep improving and attract a growing base of users.

You are the ones making it happen, and we are happier than ever to keep on serving you!

Happy Scanning!

The Skanect Team

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